Virtual Gardens for Prototyping

While looking for images of Donkey Kong (historical research for the UTS Games Studio, dontcha know) I stumbled across this gem:

Prototyping for Game Feel (v.2)

Including the faboulous step 3:

• Be Shigeru Miyamoto

There’s a nice thoughtful post here (and the rest of the site looks worth a read as well). What caught my eye was the description of Miyamoto’s virtual garden:

“Before any of the levels had been created Mr. Miyamoto had Mario running around and picking up objects in a small ‘garden’ which he uses in all his games to test gameplay elements.”

Miyamoto is noted for finding inspiration for his game designs from his other interests: playing the guitar and gardening. The gamecube game “Pimkin” was based directly on Miyamoto’s actual garden. So for him, it seems that the virtual and real garden are his ba – his own place, a creative source.

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