After three years at the ABC, first as a UX and Innovation Strategy consultant and then as creative director of R&D, I’m moving on – taking on consulting work and writing up my PhD. And it’s wonderful to see how many amazing things are going on in the world.
Last week our national broadcaster hosted Edward Jung of Intellectual Ventures , a company that "has earned a special brand of hatred in the business world as the ultimate patent troll". This week they kindly allowed me to present a brief counterpoint:
Just back from Creativity and Cognition 2011, which was truly ace. I gave the paper I wrote with my co-supervisor, Prof. Ernest Edmonds, which people seemed to like. Saw some thought-provoking presentations and met a number of inspiring and wonderful people. Here are some highlights:
What makes collaboration work? Let's hear from Tim McLaughlin (Texas A&M University), Tommy Burnette (Lucasfilm Singapore), Tim Fields (Certain Affinity), Jonathan Gibbs (DreamWorks Animation) and David Parrish (Reel FX Creative Studios).
It was an intoxicating time before the first .com crash and we filled our days with experiments in virtual worlds, multiplayer gaming, videoconferencing and other exotic attempts to figure out what to do with the new 10Mb/sec (symmetrical!) connections. And of course, internet video.
[Originally published 1997] First let us see who we are. The community of worldbuilders can be found at sci.virtual-worlds, but you'll find more conversation in comp.lang.vrml. It is currently quite a difficult and technical pursuit, to build a world online. There are few good tools available.