It’s Time to Make Every Weekend a Long Weekend
In December 1999 I walked in to the office of my boss, Tom Kennedy – CEO of Brainwaave, a pioneering multimedia agency. My partner and I had our first child on the way, and home life was suddenly feeling very important. So I asked for a four-day week at full pay.
A fireside chat
At this year's REMIX festival I had the pleasure of being interviewed by my dear friend Mark Pesce (alongside the marvellous Simone Chua from the light sculpture and immersive design studio Amigo and Amigo) on creative entrepreneurship – here is what I wish I'd known when I started out, and what
Innovation and Creative Intelligence
After three years at the ABC, first as a UX and Innovation Strategy consultant and then as creative director of R&D, I’m moving on – taking on consulting work and writing up my PhD. And it’s wonderful to see how many amazing things are going on in the world.
How Creativity Works, and How the Patent System Thinks it Works
Last week our national broadcaster hosted Edward Jung of Intellectual Ventures , a company that "has earned a special brand of hatred in the business world as the ultimate patent troll". This week they kindly allowed me to present a brief counterpoint:
Creativity and Cognition 2011
Just back from Creativity and Cognition 2011, which was truly ace. I gave the paper I wrote with my co-supervisor, Prof. Ernest Edmonds, which people seemed to like. Saw some thought-provoking presentations and met a number of inspiring and wonderful people. Here are some highlights:
Notes from a SIGGRAPH Panel on Successful Creative Collaboration Across Time & Space
What makes collaboration work? Let's hear from Tim McLaughlin (Texas A&M University), Tommy Burnette (Lucasfilm Singapore), Tim Fields (Certain Affinity), Jonathan Gibbs (DreamWorks Animation) and David Parrish (Reel FX Creative Studios).
It was an intoxicating time before the first .com crash and we filled our days with experiments in virtual worlds, multiplayer gaming, videoconferencing and other exotic attempts to figure out what to do with the new 10Mb/sec (symmetrical!) connections. And of course, internet video.
What is it that we are trying to create, when we say that we are building worlds?
[Originally published 1997] First let us see who we are. The community of worldbuilders can be found at sci.virtual-worlds, but you'll find more conversation in comp.lang.vrml. It is currently quite a difficult and technical pursuit, to build a world online. There are few good tools available.